![]() ![]() Scanning for 1 byte will take a lot longer than scanning for this string of bytes. (like: 66 66 66 10 10, and 4 bytes after that is your health which is stored as 1 byte. Text scans are in UTF-8 or UTF-16Īrray of byte Same as text, but uses a array of byte instead of characters, and supports wildcards.Īn array of byte (AoB) scan can be useful when you know that prior to the address you need is always a specific occurrence of bytes. E.g: if you know that 12 bytes after your name as a variable you need you can use that to recalculate the addresses each time a game restarts. Text The "Text" scan value can be used to scan the memory of a game for text. (IEEE) The other one is DOUBLEĪ Single consists of 4 bytes, which is build up in a special way, which is VERY different from normal variables! (so normal byte scanning wont work)Ĭheat Engine rounds values up/down till the number of digits you specify in the scan value box.Į.g.:if you scan for 12 it will find all values between 11.5 and 12.4 and 12.0 results in values between 11.95 and 12.04ĭouble (64-bits) (IEEE standard) Basically the same as Single, except the data-length is longer (more precise) but the range is between 5.0 x 10^-324 and 1.7 x 10^308 This is one of the 2 standard floating-point value allocations. If the address you're looking for is smaller than 8 bytes, the chance that the scan has skipped that address is big.įloat/Single (32-bits) (IEEE standard) a "Single" value can hold a number between 1.5 x 10^-45 and 3.4 x 10^38. Some programs do use them though, and scanning for a "8-byte" value doesn't return many addresses, so finding the right one is easy then. So doing a 4-byte scan will normally give the best results.Ĩ bytes (64-bits / QWORD) a "8 byte" value can hold a number between 92233720368547758372036854775807 (no need for unsigned values anymore) "8 bytes" aren't used often because they take up a lot of space, and require extra processing. Of course, the number of initial addresses you'll find doing a 1 byte scan is very big, and it will take a while to find the address you're looking for, but at least the change of finding it is higher.Ģ bytes (16-bits / WORD) a "2 Byte" value can hold a number between 6 or -32768 to 32767 (The last one if it is a signed value) "2 byte" values are used in old dos games, and other 16-bit applications.Ĥ bytes (32-bits / DWORD) a "4 byte" value can hold a number between 0.4294967295 or -21474836483647 (The last one if it is a signed value) "4 byte" values are the standard way of storing information in a windows system. Even though a 1-byte scan seems useless, it will normally find the value when you don't know for sure if the value is either 1-byte, 2-bytes, 4-bytes, or 8-bytes, that is because all those types are build from this base type. (The last one if it is a signed value) 1-byte values aren't used much except for 8-bit emulators, etc. Now, if you look at the above example you'll notice that the binary value of 100 does apear in the binary that represents 100, but has a 1 as last bit, and the first few bits are random (read from right to left), same for 200 and 300, with the binary scan you can scan for the binary representation of the values 100-200 or 300.īyte (8-bits) A byte is a value that can hold a number between 0 and 255 or -128 to 127. Lets say a program stores the following values as follow:Īlso note that in normal binary notation the following values are: The range of a bitscan can be as long as you like. This allows you to do a search like 1101?001, which will give the results of all addresses+bit that have either 11010001 or 11011001. Binary The binary scan is a slow but powerful scan.Īlso, if you want to search for a array of bits that possible too, it even allows wildcard(?,*) instead of the normal 1's and 0's. and every 5 second it showed the value i typed and changed back. ![]() Yesterday when i tried editing the 12 values that show the exact balance in game and i froze them, in game i saw for a second the value i typed but then it changed back. I tried to do the sacn type as unknown and value type as all and then i played with that ( increased ,decreased ) and got 92 value ,the i spent 200 of the balance in game and set the scan to "decreased by 200" and found 17 values ,12 value were exactly the same as the balnace in game and 5 were some weird numbers. Perhaps money is encrypted, or it's stored as a negative value, or it's using the currency type (number of cents) or something else ![]() try finding the address using changed/unchanged scans. You can still play? Then it's likely you only found a temporary value used for gui updates and not the actual value it's stored in memory.
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